Driving in Second life or scrap the physics engine.

drivingsl

I have made some experiments with connection a wheel and driving around in SL. My truck script works great for ordinary driving with the keyboard. Of course it lacks all feeling of driving a car or truck but it works and you can cross sim lines ok for the most of the time. But there is no way of connecting peripherals to the lsl scripts. I have tried many settings on the steering wheel none that actually work very well.

I have been using Test drive Unlimited 2 for a while. A driving sim and MMO game where you meet other people on the roads. Nice driving, competitions and stuff. It is a lot of fun. Yes it is a game and everything is on your computer so the game updates very smooth but there is still a lot of other people driving and you meet them in there cars driving around the island of Ibiza. I wish I could do that in SL. I would pay for it. I did buy theTDU2 on Steam.

The tech problems are to big of course I understand that. SL is old so what to do?

Maybe it is time to take out the physics. What I it used for? It cant run anything and it is on the servers. Physics should of course be in the viewer. Then you can set simple or real depending on how powerful computer you have and it is not lagging the servers. Sim crossing would not be affected. It could be sold as extra add on for trains, planes and cars and make LL some extra bucks or let developers write their own. The actual code computing a plane is just a few lines. The rest is interfacing.

I wonder how many developers are working on SL anymore. And if business are thinking up new ways to make money and make me able live in this world in the future?

Nothing been done for years on a lot of issues. If you want new development you have to check Opensim. I do some testing there next.

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