Cyberserenity´s blog

Virtual worlds, art, games and simulation.

Cyberserenityś blog

The virtual art blog

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My work today is a fusion of my old work in media and twenty five years of working with computers and my work as a artist.‭  ‬I find that‭ ‬computers are one of the most creative tools you can use.‭ ‬As a digital artist i do work on the web,‭ ‬in several virtual worlds and as a indie game developer.‭

‬I have started over‭ ‬10‭ ‬company's and i guess i will be a entrepreneur in the future‭ ‬as well.‭ ‬I always find new interesting projects in art and technology.‭

‬I explore community's in virtual worlds and simulators.‭ ‬Creating graphics,‭ ‬scripting and software.‭ ‬Second life,‭ ‬Opensim and game‭ ‬technology give me a chance to work on the edge of both the social web and all the different soft and hardware needed to run the new worlds i like to create.‭ ‬I am lucky to live in a age with a technology that I understand and love.‭ ‬

My work as a artist have found new ways in the digital era and to my surprise older artworks and paintings have gone full cycle and show up at quality auctions making them a foundation for new work and a inspiration for me that people still like my work.

 

 

My work

My work is mostly experimental. I always want to know what happens if you put this thing on this one. Will there be some great art then?

I have worked forever trying to find what art is all about and new media and computers are one of my greatest friends. Hacking art and soceity to find the basic code behind it all. I use  my knowledge of building hardware and writing software to do experiments in digital art and research our lifes and death.

 

The creation process is the same if you paint or use digital media. My work spans a lot of areas. Sometimes maybe they are to many. After art school i started out as a painter but i quickly got in to computers and the Internet. I still like to work with digital media. Exploring virtual worlds and create art for the web and games. Today i got the Oculus rift that makes it possible to bee in a alternate reality. I think art willl never be the same.

Light test for painting

I do a lot of graphic design for digital media in gaming and virtual worlds. And i love the digital camera. I do not have to work in a smelly darkroom anymore if i do not want to. I do many purely digital pictures in software and as a photographer at the hypergrid. And i also have a gallery there where i can show of my work. It is all net, servers and streaming information.

 

The road is open.

 

The work continues.

Art space Magazine

LEA just so much to see.

Another super arty farty place to visit. I wish i had a week just to explore the art scene in Second life.

http://maps.secondlife.com/secondlife/LEA29/92/83/22

About the Author

Anna

Anna Google Plus

Hypergrid travelleling reporter and photographer for art space Magazine. VATSIM pilot and IVAO Tower controller. Building my own simulator.

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LA Gallery of fine Arts

And another nice exhib at LA Gallery http://maps.secondlife.com/secondlife/Myrtle%20Cove/59/32/36

Talullah Winterwolf makes some kind of graphic cut and paste art. And i really liked it.

Talullah "My inspirations come from many sources, but the common thread is that all my creative works be it fashion, a photograph or a painting is that  tells a story in some form or other."

If you have a moment go and see.

About the Author

Anna

Anna Google Plus

Hypergrid travelleling reporter and photographer for art space Magazine. VATSIM pilot and IVAO Tower controller. Building my own simulator.

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Sledge Roffo at Studio 33

One of the very active artists in Second life at Studio 33.

http://maps.secondlife.com/secondlife/Rockcliffe%20Conservatory/223/72/1514

From Sldeges profile: "

I make art and dream of perfection.

Primagery is the art I make in Second Life. A process of creating prim groupings in a sculptural arrangement, texturing and augmenting them with various features and then shooting pictues of them with the SL camera without alot of postprocessing."

 

I like it you can go and se it too.

 

About the Author

Anna

Anna Google Plus

Hypergrid travelleling reporter and photographer for art space Magazine. VATSIM pilot and IVAO Tower controller. Building my own simulator.

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Cyberserenityś blog

Building a virtual world.

buildaworld

I have been doing a lot of research into virtual worlds and building and running some Opensim islands for many years. I have a virtual company that maybe should start to develop a new world. http://2worlds2go.com . Maybe, I am not that good programmer.

So what should a new world look like?

I have had a lot of inspiration from Opensim and Second life of course. Looking at statistics. Not many people around the world have the imagination for virtual world living. It’s a few present. It will grow.But slowly.

So nr 1: A new world should not be a toy. Running it on Ipads, webpages and android? No virtual worlds needs power and complicated software. PC and game consoles. Virtual worlds are only for the few so why bother with apps? People interested will buy a good machine.Leave the rest.

Things that was cool in the beginning.

Nr 2. No flying, no things hanging in the air, real physics. I think lot of the success of World of warcraft is that it is a world you can relate to. It looks real and feels real.The magic is optional. When thing do not work as in the real world it just gets us confused.

Nr 3: Landmass (this is technical) The land must be in the viewer. You could have updates. But putting it on your computer makes it very much more usable. You can drive and walk on it and it is better for ….

Takes us to

Nr 4: Physics. Also on your computer. Put it on the server is just stupid. It is your choice if your plane or sailboat should be real or maybe easier. Not everybody is a pilot or a captain. Physics is maybe the most complicated to implement.

Things I was totally wrong about.

Nr 5: Everybody should be able to build. I thought mesh would be a great thing in SL. I was wrong. It is to complicated. Why not use many more basic objects. They are very good for download times. Mesh,UVs are for pro´s. After mesh several great designer quit SL. Everybody should be able to create.

Nr 6: Gaming. Could work. But a virtual world is not a game. If you want MMOs there are many others to go to.

Other.

Of course all the thing we already do in virtual worlds. But partying and chatting gets boring after a few years. I think if you get people the ability to create they will do so. And it must be a open system for add-ons and plugins. I would really like t see what everybody will create in a real world. All the auto manufacturers came to SL but when the cars never worked it was bad marketing and they left. I have a game that is a dream for a car brand. And they are all there. What about a world like that?

And I think the idea to rent out land is dead. I think that the virtual world company's running the worlds can rent out land but the virtual world creation company must get another line of income.

Some thinking about what a world would look like.

Hope more to come.

About the Author

Anna

Anna Google Plus

Hypergrid travelleling reporter and photographer for art space Magazine. VATSIM pilot and IVAO Tower controller. Building my own simulator.

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