2worlds2go

Design for web, game and virtual worlds.

2worlds2go digital studio

Aurora sim. Big areas to fly around in.

I am waiting for the day when I can sail and wind and weather makes a difference. My ship moves as it should on beautiful simulated waves.

So.

I have been testing Aurora sim http://aurora-sim.org/ and I used it on a 64 bit Linux install. It is my developer machine for Linux so I have a lot of library's on it and Aurora compiled just fine. No problem to set it up but I never go the database to work so I just switched to MySQL and it worked great.

aurorasim

I wanted a 1024*1024 sim and that was no problem. I got a lot of space. Made a terrain file and installed also worked great. And I loaded some IOR files and then I was in some trouble. Worked for a while and then I got some asset loss. Textures and buildings disappeared. But it is a alpha software so that’s ok I guess. Could be some database or connection problems.

The big think with Aurora sim is that you can get big areas to sail or fly around in and you can move between sims.

The bad thing is that like Opensim and Second life the physics sucks big time.

I have been trying to make skies, surf boards, boats, planes and trucks and it is no use. It is just to bad. I have even tried to make my own physics but the only thing that interacts with the sim is push() and it is not responsive enough to get any feeling.

In Opensim you can run several sims as one but it is a little bit of a hack.

Newosgrid

This is my from the OSgrid I have added a island I am building right now. What structure that will finally win Opensim or Aurora I do not know. The developers say that the problem is in the viewers not the servers.

I will continue testing the Aurora installation. Big areas makes it possible to do fun stuff together with friends and There world have a great working physics engine for vehicles so it is possible to make it work. But I think it must be in the viewer.

About the Author

Cyberserenity Vella

Cyberserenity Vella Google Plus

Virtual world artist and blogger. Developer of software and stuff. Read more at My blog

When i am inworld i use my Oculus rift so if i do not answer the chat it is because i cant see my keyboard. Try voice.

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The place

We do

The we do

We are a Digital media production studio and content creation company for the web and games located outside of Lund in the southern part of Sweden.

We do graphic design, texture work, and web templates for interactive web sites.
We do websites running from ASP and flash, script and html.
We do web media, Magazine and books in PDF and flash format.
We create software, graphics and content for virtual worlds, games and Second life.

We research and design games, virtual worlds and online communities.
We create virtual spaces for sales. Promotions and virtual conferences.
We do sim planning, terraforming and scripting for Opensim and Second life
We connect games to servers and then learn users to have fun with technology

We install hardware and write software both for experimental purposes and working applications.
Working with Open source software solutions on both ASP .Net and in Linux environments
We run several websites connected to virtual worlds and art.

We also run several Linux servers running openSUSE with mySQL ,Apache and Opensim. On the internal virtual world grid we develop content for Second life and the web.


We are a hybrid between entertainment and art.

 

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Contact info

Contact

In second life: 2worlds2go

We use skype and mail.


Skype name: a2worlds2go

My status

Contact: Skype name a2worlds2go or telephone in Sweden.(+46 (0)46 2885325)

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