2worlds2go

Design for web, game and virtual worlds.

2worlds2go digital studio

Driving in Second life or scrap the physics engine.

drivingsl

I have made some experiments with connection a wheel and driving around in SL. My truck script works great for ordinary driving with the keyboard. Of course it lacks all feeling of driving a car or truck but it works and you can cross sim lines ok for the most of the time. But there is no way of connecting peripherals to the lsl scripts. I have tried many settings on the steering wheel none that actually work very well.

I have been using Test drive Unlimited 2 for a while. A driving sim and MMO game where you meet other people on the roads. Nice driving, competitions and stuff. It is a lot of fun. Yes it is a game and everything is on your computer so the game updates very smooth but there is still a lot of other people driving and you meet them in there cars driving around the island of Ibiza. I wish I could do that in SL. I would pay for it. I did buy theTDU2 on Steam.

The tech problems are to big of course I understand that. SL is old so what to do?

Maybe it is time to take out the physics. What I it used for? It cant run anything and it is on the servers. Physics should of course be in the viewer. Then you can set simple or real depending on how powerful computer you have and it is not lagging the servers. Sim crossing would not be affected. It could be sold as extra add on for trains, planes and cars and make LL some extra bucks or let developers write their own. The actual code computing a plane is just a few lines. The rest is interfacing.

I wonder how many developers are working on SL anymore. And if business are thinking up new ways to make money and make me able live in this world in the future?

Nothing been done for years on a lot of issues. If you want new development you have to check Opensim. I do some testing there next.

About the Author

Cyberserenity Vella

Cyberserenity Vella Google Plus

Virtual world artist and blogger. Developer of software and stuff. Read more at My blog

When i am inworld i use my Oculus rift so if i do not answer the chat it is because i cant see my keyboard. Try voice.

More articles from this author

The place

We do

The we do

We are a Digital media production studio and content creation company for the web and games located outside of Lund in the southern part of Sweden.

We do graphic design, texture work, and web templates for interactive web sites.
We do websites running from ASP and flash, script and html.
We do web media, Magazine and books in PDF and flash format.
We create software, graphics and content for virtual worlds, games and Second life.

We research and design games, virtual worlds and online communities.
We create virtual spaces for sales. Promotions and virtual conferences.
We do sim planning, terraforming and scripting for Opensim and Second life
We connect games to servers and then learn users to have fun with technology

We install hardware and write software both for experimental purposes and working applications.
Working with Open source software solutions on both ASP .Net and in Linux environments
We run several websites connected to virtual worlds and art.

We also run several Linux servers running openSUSE with mySQL ,Apache and Opensim. On the internal virtual world grid we develop content for Second life and the web.


We are a hybrid between entertainment and art.

 

Breadcrumbs

Contact info

Contact

In second life: 2worlds2go

We use skype and mail.


Skype name: a2worlds2go

My status

Contact: Skype name a2worlds2go or telephone in Sweden.(+46 (0)46 2885325)

mail:This email address is being protected from spambots. You need JavaScript enabled to view it.

Online

We have 356 guests and no members online